Mana cost changed to 90 / 85 / 80 / 75 / 70 from 80 at all ranks.Missile speed increased to 2500 from 2200.3 (based on bonus attack speed) seconds from 0. AP ratio reduced to 25% AP from 40% AP.AD ratio increased to 130% AD from 100% AD.Damage type changed to physical from magic.Bonus attack damage increased to 70% excess bonus attack speed from 60%.Cast range reduced to 750 units from 825.Bonus movement speed duration reduced to 2 seconds from 3.Removed: Bonus movement speed is no longer multiplicative.Charged AP ratio increased to 110% AP from 90% AP.Health growth increased to 115 from 109. ![]() Base attack damage increased to 53 from 50.Base movement speed increased to 330 from 325.Bonus AD ratio reduced to 85% bonus AD from 100%.Burst Fire uses a modified icon when empowered by Spark Surge ( ) and Lightning Crash ( ) as well as both ( ).Burst Fire's cast-indicator does not show the increased range when Rapid Firecannon is ready.If Zeri would get full Energized stacks from a Burst Fire, the rest of the rounds will trigger Energized.Items and runes that trigger off of attacking will only trigger if Burst Fire hits a unit.Hail of Blades and Lethal Tempo do not allow Zeri to exceed her attack speed cap.Only attack speed granted by being Overcharged can exceed the cap of 1.Burst Fire's rounds are each fired in the target direction from where Zeri is at the time.The rounds will still deal damage to enemies hit. Blind causes Burst Fire to cast in a random direction.Burst Fire is parried by dodge and block.Burst Fire rolls critical strike for all rounds as well as the additional physical damage dealt when Zeri is Overcharged.If Burst Fire hits an enemy while Zeri is not visible to enemies, the area around her (400 units) will be revealed for 4.Kalista’s Sentinel is hit only once by Burst Fire, but any subsequent rounds will continue to travel through the Sentinel.Gangplank's Powder Keg and Yorick’s Dark Procession are hit only once by Burst Fire, and any subsequent rounds not empowered by Spark Surge will stop upon reaching the same object.Champion-summoned units behave differently depending on the unit.Stealthed wards and traps will not be hit. Wards will only be hit once by Burst Fire.This does include jungle plants, structures, and wards. Burst Fire can hit all enemy units that a basic attack would be able to target.Burst Fire still counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering Force Pulse's passive.Guardian's Horn's flat damage reduction only applies to the first instance of damage, but handles it as damage-over-time (reduced to 25% effectiveness).Warden's Mail's flat damage reduction and cap only apply to the first instance of damage.Amumu's Tantrum's, Fizz's Nimble Fighter's, and Leona's Eclipse's flat damage reduction apply to each of the 7 instances of damage from Burst Fire.Burst Fire's cooldown is not reduced by Navori Quickblades' Transcendence and its damage is not amplified by Impermanence.Burst Fire does not trigger Tear of the Goddess' Mana Charge.A lightning chain from a Lightning Crash empowered Burst Fire will not draw minion aggro.Any of Burst Fire's rounds hitting a champion will draw minion aggro, regardless of whether or not other targets were hit first by Burst Fire's rounds.Burst Fire is automatically learned with her first skill point upon spawning.
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